Trust No One

It’s a Question of Trust

“It’s a question of trust. It’s a question of not letting what we’ve built up crumble to dust.” – Depeche Mode, A Question of Lust The answer to my groups dilemma struck me as soon as I began to implement the administrative functionality. We really have two fundamentally different groupings at play: people and things….

cropped-hackersstill

Location, Location, Location

I wouldn’t think that cryptography and real-estate tend to overlap often, but they have at least three things in common: location, location, and location. Go into any office and check for notes on the undersides of keyboards, in top desk drawers, or stuck to the sides of monitors, and you’ll find every password you need…

Asynchronous Turn-Based MMO

A game called DayZ has been getting a lot of attention lately, and I hope to be able to try it out soon. FPS play can be very exciting and immersive, but I still find myself coming back to turn-based games like TBSes and roguelikes in the end. Turn-based games in multiplayer run into a…

Distributed Ticket Sales System

Running the ticket sales system for Playa del Fuego has presented some peculiar challenges I don’t face in most products. Primarily, there’s the issue of dealing with a thousand or more simultaneous users during opening sales but very little traffic over the rest of the year. We tried outsourcing to a third-party vendor, but their…

Clever AI

I just came across Cleverbot the other day, and found it pretty intriguing. When I got my first PC (an IBM AT 80286), a friend gave me a floppy with a little program on it called Eliza. I could spend hours chatting with Eliza, not so much trying to hold an actual conversation, but trying…