Isometric Coordinate Algorithms

Just thought I’d share the final functions I settled on for isometric coordinate calculations. Unlike most of the others I’ve seen around the web, these account for: * Origin offset * Tile-based position offset * Varied scale * Any aspect ratio (not just 2:1) def GetScreenPositionForTile(self, map_pos, view, origin, offset, delta=None): if self.projection == Layer.Projections.BirdsEye:…

Civ-Like Game Idea

An idea for a civ-like game has been banging around in my head for a while, and I wanted to put some ideas down. The layered node structure I’ve been working on gave me the idea, as I thought it would apply very well to a game that takes place on multiple levels of scale….

Layered Board Structure for 2D Games

I’ve found that in more complex 2D games, I end up maintaining several “boards” containing 2D arrays of objects. Generally I have a base board to hold the floor, a terrain board for walls and other structural objects, a feature or object board for smaller items, and an actor board. The feature and actor boards…