Isometric Coordinate Algorithms
Just thought I’d share the final functions I settled on for isometric coordinate calculations. Unlike most of the others I’ve seen around the web, these account for: * Origin offset * Tile-based position offset * Varied scale * Any aspect ratio (not just 2:1) def GetScreenPositionForTile(self, map_pos, view, origin, offset, delta=None): if self.projection == Layer.Projections.BirdsEye:…